unity 腾讯地图sdk移动和缩放代码

using System.Collections;
using TencentMap.API;
using TencentMap.CoordinateSystem;
using UnityEngine;
using UnityEngine.EventSystems;

public class xxlDemo : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler
{
    [Header("地图控制器脚本"),SerializeField]
    private MapController m_map;
    [Header("地图移动速度"), SerializeField]
    private float m_speed = 20f;

    private IEnumerator zoom_coroutine;

    private bool m_moveDirty = false;
    private Vector2 m_upPos = Vector2.zero;
    private Vector2 m_offset = Vector2.zero;

    //缩放
    private Vector3 originPos0 = Vector3.zero;
    private Vector3 originPos1 = Vector3.zero;

    void Start()
	{
        m_map.SetCoordinate(new Coordinate(39.990255, 116.483988));
        m_map.DidRender();
	}

    void Update()
    {
        //缩放地图
        if (Input.touchCount == 2)
        {
            if (originPos0 == Vector3.zero || originPos1 == Vector3.zero)
            {
                originPos0 = Input.GetTouch(0).position;
                originPos1 = Input.GetTouch(1).position;
                return;

            }

            float distance1 = Vector3.Distance(originPos0, originPos1);
            float distance2 = Vector3.Distance(Input.GetTouch(0).position, Input.GetTouch(1).position);

            if (Mathf.Abs(distance1 - distance2) > 5)
                ZoomTo(distance1, distance2);

            originPos0 = originPos1 = Vector3.zero;

            return;
        }
        else
        {
            originPos0 = originPos1 = Vector3.zero;
        }
        //移动地图
        if (m_moveDirty)
        {
            m_map.MoveOffset(m_offset.x * m_speed, m_offset.y * m_speed);
            m_map.DidRender();
            m_moveDirty = false;
        }
    }

    #region 移动地图

    public void OnBeginDrag(PointerEventData eventData)
    {
        m_upPos = eventData.position;
    }

    public void OnDrag(PointerEventData eventData)
    {
        m_offset = (m_upPos - eventData.position ).normalized;
        m_upPos = eventData.position;
        m_moveDirty = true;
    }

    public void OnEndDrag(PointerEventData eventData)
    {
        m_moveDirty = false;
    }

    #endregion

    #region 缩放地图

    //平滑缩放地图
    private void ZoomTo(float distance1,float distance2)
    {
        double from = m_map.GetZoomLevel();

        // 停止之前的动画.
        if (zoom_coroutine != null)
        {
            StopCoroutine(zoom_coroutine);
            zoom_coroutine = null;
        }

        double zoomLevel = CalZoomLevelDelta(m_map.GetZoomLevel(), distance1, distance2);

        zoom_coroutine = ZoomEnumerator(from, zoomLevel, 1f);
        StartCoroutine(zoom_coroutine);
    }

    private IEnumerator ZoomEnumerator(double start, double end, float second)
    {
        float t = 0.0f;
        while (t <= 1.0f)
        {
            t += Time.deltaTime / second;
            double v = Interpolate.Quartic_EaseOut(start, end, t);
            m_map.SetZoomLevel(v);

            yield return null;
        }

        originPos0 = originPos1 = Vector3.zero;

        m_map.DidRender();
    }

    //缩放 值
    private double CalZoomLevelDelta(double currlevel, float upDist, float curpDist)
    {
        double nextLevel = currlevel;

        if (upDist < curpDist)
            nextLevel = currlevel + 1;
        else if (upDist > curpDist)
            nextLevel = currlevel - 1;

        if (nextLevel < 10)
            nextLevel = 10;
        else if (nextLevel > 16)
            nextLevel = 16;

        return nextLevel;
    }

    #endregion

    /// <summary>
    /// 根据经纬度获取 屏幕坐标(左下角0,0)
    /// </summary>
    /// <param name="lat"></param>
    /// <param name="lon"></param>
    /// <returns></returns>
    public Vector2 GetHeadScreenPos(double lat,double lon)
	{
		return m_map.ConvertCoordinateToScreen(new Coordinate(39.990255, 116.483988));
	}
}

把unity 腾讯地图sdk导入后,挂上此脚本就可以了,缩放需要在移动端测试

  • 2
    点赞
  • 3
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值