应用:点云的法向量转化为机械臂的欧拉角
原理:
code:
//姿态转化欧拉角
double* posture_solve(double *machine,int &n) {
vector<double> machine_temp;
for (int i = 0; i < n; i += 6) {
point3d temp;
temp.x = machine[i];
temp.y = machine[i + 1];
temp.z = machine[i + 2];
tuchuang::TCRotationMatrix33 mat;//旋转矩阵
mat.a02 = -machine[i + 3];
mat.a12 = -machine[i + 4];
mat.a22 = -machine[i + 5]; //z
mat.a01 = machine[i] - machine[(i + 6) % n];
mat.a11 = machine[i + 1] - machine[(i + 1 + 6) % n];
mat.a21 = machine[i + 2] - machine[(i + 2 + 6) % n]; //y
mat.a00 = mat.a11*mat.a22 - mat.a21*mat.a12;
mat.a10 = mat.a21*mat.a02 - mat.a01*mat.a22;
mat.a20 = mat.a01*mat.a12 - mat.a11*mat.a02;//x
double flag = 1.0;
if (fabs(mat.a20) <= 1e-5&&fabs(mat.a21) <= 1e-5&&fabs(mat.a22 - 1.0) <= 1e-5) {
flag = -1.0;
}
temp.b = atan2(flag*sqrt(mat.a20*mat.a20 + mat.a21*mat.a21), mat.a22);
temp.a = atan2(mat.a12 / sin(temp.b), mat.a02 / sin(temp.b));
temp.c = atan2(mat.a21 / sin(temp.b), -mat.a20 / sin(temp.b));
machine[i + 3] = temp.a;
machine[i + 4] = temp.b;
machine[i + 5] = temp.c;
if (temp.b < 2.0) {
machine_temp.push_back(machine[i]); machine_temp.push_back(machine[i+1]); machine_temp.push_back(machine[i+2]);
machine_temp.push_back(machine[i+3]); machine_temp.push_back(machine[i+4]); machine_temp.push_back(machine[i+5]);
}
}
n = machine_temp.size();
memcpy(machine, &machine_temp[0], machine_temp.size() * sizeof(double));
return machine;
}