点击移动视角
public GameObject cameras;
Vector3 mouseposition;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
//是用射线检测鼠标点击位置,无法直接获取鼠标位置进行移动视角,需要转化坐标系
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
Debug.DrawRay(ray.origin, ray.direction, Color.red);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, int.MaxValue, 1 << LayerMask.NameToLayer("Default")))
{
mouseposition = hit.point;
}
if (Input.GetMouseButtonDown(0))
{
iTween.MoveTo(cameras,mouseposition,2.0f);//使用ITWEEN插件,需要自己导入
Debug.Log("鼠标所处位置:x" + mouseposition.x + ",z" + mouseposition.z+ ",y" + mouseposition.y);
}
//以下为鼠标滑轮功能,用来实现缩放
if (Input.GetAxis("Mouse ScrollWheel") < 0)
{
if (Camera.main.fieldOfView <= 100)
Camera.main.fieldOfView += 2;
if (Camera.main.orthographicSize <= 20)
Camera.main.orthographicSize += 0.5F;
}
//Zoom in
if (Input.GetAxis("Mouse ScrollWheel") > 0)
{
if (Camera.main.fieldOfView > 2)
Camera.main.fieldOfView -= 2;
if (Camera.main.orthographicSize >= 1)
Camera.main.orthographicSize -= 0.5F;
}
}