using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SetTextureUVST : MonoBehaviour {
// 属性
public int width;
public int height;
public int fps;
private int currentIndex;
IEnumerator Start()
{
// 获取组件中的材质
Material mat = GetComponent<Renderer>().material;
float scale_x = 1.0f / width;
float scale_y = 1.0f / height;
while (true)
{
float offset_x = currentIndex % width * scale_x;
float offset_y = currentIndex / width * scale_y;
// 设置纹理UV坐标的缩放比例和偏移量
mat.SetTextureScale("_MainTex",new Vector2(scale_x, scale_y));
mat.SetTextureOffset("_MainTex",new Vector2(offset_x,offset_y));
// 设置等待时间
yield return new WaitForSeconds(1.0f/fps);
// 改变索引
currentIndex = (++currentIndex) % (width * height);
}
}
// Update is called once per frame
void Update () {
}
}
效果截图: