调用FileDialog(window弹框/调取本地文件)
首先写好Win32调用类
using UnityEngine;
using System.Collections;
using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileName
{
#region Config Field
public int structSize = 0;
public IntPtr dlgOwner = IntPtr.Zero;
public IntPtr instance = IntPtr.Zero;
public String filter = null;
public String customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
public String file = null;
public int maxFile = 0;
public String fileTitle = null;
public int maxFileTitle = 0;
public String initialDir = null;
public String title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public String defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public String templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
#endregion
#region Win32API WRAP
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
static extern bool GetOpenFileName([In, Out] LocalDialog dialog); //这个方法名称必须为GetOpenFileName
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
static extern bool GetSaveFileName([In, Out] LocalDialog dialog); //这个方法名称必须为GetSaveFileName
#endregion
}
public class LocalDialog
{
//链接指定系统函数 打开文件对话框
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
public static bool GetOFN([In, Out] OpenFileName ofn)
{
return GetOpenFileName(ofn);
}
//链接指定系统函数 另存为对话框
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
public static bool GetSFN([In, Out] OpenFileName ofn)
{
return GetSaveFileName(ofn);
}
//窗口置顶
[DllImport("user32.dll")]
public static extern IntPtr GetForegroundWindow();
}
调用方法 ( ofn.filter 是你可选择文件格式和过滤文件格式/可以看见我这写的部常见的图片文件格式)
void OpenFileDownLoadFunction()
{
OpenFileName ofn = new OpenFileName();
ofn.structSize = Marshal.SizeOf(ofn);
ofn.filter = "所有图片格式(.bmp;.jpeg;.jpg;.png;)\0*.bmp;*.jpeg;*.jpg;*.png;";
ofn.file = new string(new char[256]);
ofn.maxFile = ofn.file.Length;
ofn.fileTitle = new string(new char[64]);
ofn.maxFileTitle = ofn.fileTitle.Length;
ofn.initialDir = UnityEngine.Application.dataPath;//默认路径
ofn.title = "选择你的的图片:";
//ofn.defExt = "JPG";//显示文件的类型
//注意 一下项目不一定要全选 但是0x00000008项不要缺少
ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR
ofn.dlgOwner = LocalDialog.GetForegroundWindow(); //这一步将文件选择窗口置顶。
if (LocalDialog.GetSaveFileName(ofn))
{
print(ofn.file);
print(ofn.title);
}
}