using System.Collections;
using UnityEngine;
using DG.Tweening;
using System.Linq;
public class Dotween : MonoBehaviour//Dotween属于链式编程 可以一直点下去
{
public Gradient gradient;
public AnimationCurve curve;
private Tweener tweener;
public Transform[] pointList;
private void Start()
{
//camera
//Camera camera = GetComponent<Camera>();
//camera.DOShakePosition(2,10,20);//(持续时间,震动力度,震动次数,随机方向)
//Sequence quence = DOTween.Sequence();//按队进行
//quence.Append(transform.DOMove(Vector3.one, 2f));//把一项加入进队
//quence.AppendInterval(1f);//等待时间
//quence.Append(transform.DOMove(new Vector3(1, 0, 0), 2f));
//quence.Insert(6, transform.DOMove(-Vector3.one, 1f));//(插入时间,运动轨迹)同类动画插入到给定时间节点,会覆盖原运动
//quence.Join(transform.DOMove(-Vector3.one, 1f));//加入动作到上一条代码的位置
//quence.Prepend();//预添加动作(后添加先执行)
//quence.PrependInterval(); ;//同AppendInterval (后添加先执行)
//quence.Insert
Dotween 插件方法及API解析
最新推荐文章于 2024-07-17 20:08:20 发布