public class PlayerModel : MonoBehaviour
{
#region 1.封装两个界面属性
private string playerName;
public string PlayerName
{
get {
return playerName; }
set {
playerName = value; }
}//玩家名称
private int playerLevel;//玩家等级
public int PlayerLevel
{
get {
return playerLevel; }
set {
playerLevel = value; }
}
private int gold;//玩家金币
public int Gold
{
get {
return gold; }
set {