using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
public class TestEdit : Editor
{
[MenuItem("Chajian/WangNeng")]//点击WangNeng插件,完成克隆
public static void Test()
{
//GameObject cube = Resources.Load<GameObject>("Cube");
// Instantiate(cube).name= "Cube";
Debug.Log("插件");
//克隆一个Image
Image image = Resources.Load<Image>("Image");
Image go = Instantiate(image);
Transform canvas = GameObject.Find("Canvas").transform;
go.transform.SetParent(canvas, false);
go.name = "Image";
}
}