Shader "Custom/Effect_RongJie"
{
Properties
{
_MianTex("MainTex", 2D) = ""{}
_NoiseTex("NoiseTex", 2D) = ""{}
_NoiseValue("NoiseValue", Range(0,1)) = 0
_Edgree("Edgree", Range(0,0.2)) = 0
_FirstColor("FirstColor", Color) = (1,1,1,1)
_SecondColor("SecondColor", Color) = (1,1,1,1)
}
SubShader
{
Tags{"Queue"="Transparent"}
Cull Off
pass
{
Tags{"LightMode"="ForwardBase"}
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"