Shader "PengLu/DissolveVF" {
Properties{
_MainTex("Base (RGB)", 2D) = "white" {}
_DissolveTex("DissolveTex (RGB)", 2D) = "white" {}
_LightTex("DissolveTex (RGB)", 2D) = "white" {}
_Tile("DissolveTile", Range(0.1, 1)) = 1
_Amount("DissAmount", Range(0, 1)) = 0.5
_DissSize("DissSize", Range(0, 1)) = 0.1
_DissColor("DissColor", Color) = (1,0,0,1)
_AddColor("AddColor", Color) = (1,1,0,1)
_LightPra("LightColor