加载场景

    public static LOAD instance;
    public UnityEvent startEvent;
    public UnityEvent asyncLoadOverEvent;
    AsyncOperation asyncOperation;
    // Use this for initialization
    void Start()
    {
        instance = this;
        startEvent.Invoke();
    }

    // Update is called once per frame
    void Update()
    {
     if (jishi > 300) LOAD.instance.fn_allowSceneActivation();
    }
    /// <summary>
    /// 异步加载
    /// </summary>
    /// <param name="scenceName"></param>
    public void fn_asyncLoad(string scenceName)
    {
        StartCoroutine(fn_load_00(scenceName));
    }
    public void fn_allowSceneActivation()
    {
       if(asyncOperation!=null) asyncOperation.allowSceneActivation = true;
    }
    IEnumerator fn_load_00(string scenceName)
    {
        asyncOperation = SceneManager.LoadSceneAsync(scenceName,LoadSceneMode.Single);
        asyncOperation.allowSceneActivation = false;
        while (!asyncOperation.isDone)
        {
            print(asyncOperation.progress);
            if (asyncOperation.progress >= 0.9f) {
                asyncLoadOverEvent.Invoke();
                break;
            }
            yield return 1;
        }
        yield return asyncOperation;
    }
    /// <summary>
    /// 非异步加载
    /// </summary>
    /// <param name="scenceName"></param>
    public static void FN_loadString(string scenceName)
    {
        SceneManager.LoadScene(scenceName);
    }
    public static void FN_loadNum(int i)
    {
        SceneManager.LoadScene(i);
    }
    public void fn_loadString(string scenceName)
    {
        SceneManager.LoadScene(scenceName);
    }
    public void fn_loadNum(int i)
    {
        SceneManager.LoadScene(i);
    }
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