public Transform ballA;
public Transform ballB;
public Transform ballC;
// Start is called before the first frame update
void Start()
{
Physics.IgnoreCollision(ballA.GetComponent<Collider>(), ballC.GetComponent<Collider>());
Physics.IgnoreCollision(ballB.GetComponent<Collider>(), ballC.GetComponent<Collider>());
}//控制ballC与ballA和ballB不发生碰撞
03-10
1979
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02-27
5712
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