Unity屏幕射线检测与UI冲突的解决办法
屏幕射线的使用的就不介绍了,贴代码
```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class Test : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
RaycastHit hit;
Ray ray;
void Update()
{
if (Input.touchCount > 0)
{
if (!EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId)) {
Debug.Log("没有点到UI");
ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
if (Physics.Raycast(ray, out hit, 1000, 1 << LayerMask.NameToLayer("Monster")))
{
//TODO
}
}
else
{
Debug.Log("点到UI");
}
}
}
}
这里的EventSystem.current.IsPointerOverGameObject()可以判断有没有点到UI上,
经过测试上面的代码会有一个问题,就是手指离开屏幕的瞬间,就会判断为没有点到UI,然而UI的触发又是离开响应,所以这里需要判断手指的状态,贴代码:
```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class Test : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
RaycastHit hit;
Ray ray;
Touch touch;
void Update()
{
if (Input.touchCount > 0)
{
touch = Input.GetTouch(0);
if (touch.phase == TouchPhase.Began && !EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId)) {
Debug.Log("没有点到UI");
ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
if (Physics.Raycast(ray, out hit, 1000, 1 << LayerMask.NameToLayer("Monster")))
{
//TODO
}
}
else
{
Debug.Log("点到UI");
}
}
}
}
Touch类有手指的状态信息
//
// 摘要:
// Describes phase of a finger touch.
public enum TouchPhase
{
//
// 摘要:
// A finger touched the screen.
Began = 0,
//
// 摘要:
// A finger moved on the screen.
Moved = 1,
//
// 摘要:
// A finger is touching the screen but hasn't moved.
Stationary = 2,
//
// 摘要:
// A finger was lifted from the screen. This is the final phase of a touch.
Ended = 3,
//
// 摘要:
// The system cancelled tracking for the touch.
Canceled = 4
}
所以需要限制手指的状态