Unity屏幕射线检测与UI冲突的解决办法

Unity屏幕射线检测与UI冲突的解决办法
屏幕射线的使用的就不介绍了,贴代码


```csharp
   using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class Test : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }
    RaycastHit hit;
    Ray ray;
    void Update()
    {
        if (Input.touchCount > 0)
        {
            if (!EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId)) {
                Debug.Log("没有点到UI");
                ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
                if (Physics.Raycast(ray, out hit, 1000, 1 << LayerMask.NameToLayer("Monster")))
                {
                    //TODO
                }
            }
            else
            {
                Debug.Log("点到UI");

            }

        }
      
    }
}
这里的EventSystem.current.IsPointerOverGameObject()可以判断有没有点到UI上,
经过测试上面的代码会有一个问题,就是手指离开屏幕的瞬间,就会判断为没有点到UI,然而UI的触发又是离开响应,所以这里需要判断手指的状态,贴代码:

```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class Test : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }
    RaycastHit hit;
    Ray ray;
    Touch touch;

    void Update()
    {
        if (Input.touchCount > 0)
        {
            touch = Input.GetTouch(0);
            if (touch.phase == TouchPhase.Began && !EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId)) {
                Debug.Log("没有点到UI");
                ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
                if (Physics.Raycast(ray, out hit, 1000, 1 << LayerMask.NameToLayer("Monster")))
                {
                    //TODO
                }
            }
            else
            {
                Debug.Log("点到UI");

            }

        }
      
    }
}

Touch类有手指的状态信息

    //
    // 摘要:
    //     Describes phase of a finger touch.
    public enum TouchPhase
    {
        //
        // 摘要:
        //     A finger touched the screen.
        Began = 0,
        //
        // 摘要:
        //     A finger moved on the screen.
        Moved = 1,
        //
        // 摘要:
        //     A finger is touching the screen but hasn't moved.
        Stationary = 2,
        //
        // 摘要:
        //     A finger was lifted from the screen. This is the final phase of a touch.
        Ended = 3,
        //
        // 摘要:
        //     The system cancelled tracking for the touch.
        Canceled = 4
    }

所以需要限制手指的状态

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