intersectLineMesh3d

C:\TestMatlab\geom3d
function [points, pos, faceInds] = intersectLineMesh3d(line, vertices, faces, varargin)
%INTERSECTLINEMESH3D Intersection points of a 3D line with a mesh
%
%   INTERS = intersectLineMesh3d(LINE, VERTICES, FACES)
%   Compute the intersection points between a 3D line and a 3D mesh defined
%   by vertices and faces.
%
%   [INTERS POS INDS] = intersectLineMesh3d(LINE, VERTICES, FACES)
%   Also returns the position of each intersection point on the input line,
%   and the index of the intersected faces.
%   If POS > 0, the point is also on the ray corresponding to the line. 
%   
%   Example
%   intersectLineMesh3d
%
%   See also
%   meshes3d, triangulateFaces, intersectLineTriangle3d
%

% ------
% Author: David Legland
% e-mail: david.legland@grignon.inra.fr
% Created: 2011-12-20,    using Matlab 7.9.0.529 (R2009b)
% Copyright 2011 INRA - Cepia Software Platform.


tol = 1e-12;
if ~isempty(varargin)
    tol = varargin{1};
end


% ensure the mesh has triangular faces
tri2Face = [];
if iscell(faces) || size(faces, 2) ~= 3
    [faces, tri2Face] = triangulateFaces(faces);
end

% find triangle edge vectors
t0  = vertices(faces(:,1), :);
u   = vertices(faces(:,2), :) - t0;
v   = vertices(faces(:,3), :) - t0;

% triangle normal
n   = normalizeVector3d(vectorCross3d(u, v));

% direction vector of line
dir = line(4:6);

% vector between triangle origin and line origin
w0 = bsxfun(@minus, line(1:3), t0);

a = -dot(n, w0, 2);
b = dot(n, repmat(dir, size(n, 1), 1), 2);

valid = abs(b) > tol & vectorNorm3d(n) > tol;

% compute intersection point of line with supporting plane
% If pos < 0: point before ray
% IF pos > |dir|: point after edge
pos = a ./ b;

% coordinates of intersection point
points = bsxfun(@plus, line(1:3), bsxfun(@times, pos, dir));


%% test if intersection point is inside triangle

% normalize direction vectors of triangle edges
uu  = dot(u, u, 2);
uv  = dot(u, v, 2);
vv  = dot(v, v, 2);

% coordinates of vector v in triangle basis
w   = points - t0;
wu  = dot(w, u, 2);
wv  = dot(w, v, 2);

% normalization constant
D = uv.^2 - uu .* vv;

% test first coordinate
s = (uv .* wv - vv .* wu) ./ D;
% ind1 = s < 0.0 | s > 1.0;
ind1 = s < -tol | s > (1.0 + tol);
points(ind1, :) = NaN;
pos(ind1) = NaN;

% test second coordinate, and third triangle edge
t = (uv .* wu - uu .* wv) ./ D;
% ind2 = t < 0.0 | (s + t) > 1.0;
ind2 = t < -tol | (s + t) > (1.0 + tol);
points(ind2, :) = NaN;
pos(ind2) = NaN;

% keep only interesting points
inds = ~ind1 & ~ind2 & valid;
points = points(inds, :);

pos = pos(inds);
faceInds = find(inds);

% convert to face indices of original mesh
if ~isempty(tri2Face)
    faceInds = tri2Face(faceInds);
end

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移动立方体算法是一种光线跟踪算法,用于模拟三维场景中的光线传播和物体交互。实现移动立方体算法的基本步骤如下: 1. 定义场景中的物体(例如立方体)的位置和材质属性。 2. 定义视点和观察方向。 3. 对于每个像素,从视点沿着观察方向发射一条光线。 4. 对于每条光线,计算它与场景中所有物体的交点。 5. 选择距离视点最近的交点,并计算该点处的光照强度。 6. 将计算出的光照强度赋给对应的像素。 Matlab中实现移动立方体算法的具体步骤如下: 1. 定义立方体的顶点坐标和面的索引,可以使用patch函数进行绘制。 2. 定义场景中的其他物体(如果有)和它们的材质属性。 3. 定义视点和观察方向。 4. 对于每个像素,使用raytrace函数发射一条光线,并计算它与场景中所有物体的交点。 5. 选择距离视点最近的交点,并计算该点处的光照强度。 6. 将计算出的光照强度赋给对应的像素。 以下是一个简单的移动立方体算法的Matlab实现代码示例: ```matlab % 定义立方体的顶点坐标和面的索引 cube_vertices = [-1 -1 -1; -1 -1 1; -1 1 -1; -1 1 1; 1 -1 -1; 1 -1 1; 1 1 -1; 1 1 1]; cube_faces = [1 2 4 3; 1 3 7 5; 1 2 6 5; 2 4 8 6; 3 4 8 7; 5 6 8 7]; % 绘制立方体 patch('Faces', cube_faces, 'Vertices', cube_vertices, 'FaceColor', 'red'); % 定义场景中的其他物体和它们的材质属性 % 定义视点和观察方向 viewpoint = [0 0 -5]; direction = [0 0 1]; % 对于每个像素,计算它与场景中所有物体的交点 [x, y] = meshgrid(1:500, 1:500); pixel_positions = [x(:) y(:)]; ray_directions = repmat(direction, size(pixel_positions, 1), 1); ray_origins = repmat(viewpoint, size(pixel_positions, 1), 1); ray_endpoints = ray_origins + 100 * ray_directions; [intersect_points, face_indexes] = intersectLineMesh3d(ray_origins, ray_endpoints, cube_vertices, cube_faces); % 选择距离视点最近的交点,并计算该点处的光照强度 [~, min_index] = min(sum((intersect_points - ray_origins).^2, 2)); min_point = intersect_points(min_index, :); % 将计算出的光照强度赋给对应的像素 image = zeros(500, 500, 3); image(min_index) = [1 1 1]; imshow(image); ``` 需要注意的是,以上示例代码中的intersectLineMesh3d函数需要先在Matlab中安装并导入geom3d库才能使用。
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