ngui pack字体在unity3d4.x显示问题

需要将字体贴图改成Texture类型


Texture Type Select this to set basic parameters depending on the purpose of your texture.
Texture This is the most common setting used for all the textures in general.
Normal Map Select this to turn the color channels into a format suitable for real-time normal mapping. For more info, see Normal Maps
GUI Use this if your texture is going to be used on any HUD/GUI Controls.
Reflection Also known as Cube Maps, used to create reflections on textures. check Cubemap Textures for more info.
Cookie This sets up your texture with the basic parameters used for the Cookies of your lights
Advanced Select this when you want to have specific parameters on your texture and you want to have total control over your texture.

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