接上一篇:
package
{
import flash.display.Bitmap;
import flash.display.DisplayObject;
import flash.display.Loader;
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import flash.geom.Matrix;
import flash.media.Sound;
import flash.net.NetStream;
import flash.net.URLRequest;
import flash.utils.Timer;
/**
* ...
* @author hacker47
*/
public class Main extends MovieClip
{
private var loader:Loader;
private var url:String = "1.jpg";
private var bitmap:Bitmap;
private var matrix:Matrix;
private var angle:Number = 0;
private var speed:Number = .05;
public function Main()
{
if (stage) init();
else
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void {
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
loader.load(new URLRequest(url));
}
private function onComplete(e:Event):void {
bitmap = e.target.content as Bitmap;
bitmap.x = (stage.stageWidth - bitmap.width) / 2;
bitmap.y = (stage.stageHeight - bitmap.height) / 2;
addChild(bitmap);
matrix = bitmap.transform.matrix;
//将图片旋转30度
//rotate(bitmap, 30, bitmap.width / 2, bitmap.height / 2, matrix);
stage.addEventListener(MouseEvent.MOUSE_MOVE, running1);
}
private function running(e:Event = null):void {
bitmap.x = (stage.stageWidth - bitmap.width) / 2;
bitmap.y = (stage.stageHeight - bitmap.height) / 2;
rotate(bitmap, angle, bitmap.width / 2, bitmap.height / 2, matrix);
angle += speed;
//trace(angle);
}
private function running1(e:MouseEvent):void {
bitmap.x = (stage.stageWidth - bitmap.width) / 2;
bitmap.y = (stage.stageHeight - bitmap.height) / 2;
var dy:Number = mouseY - (bitmap.y + bitmap.height / 2);
var dx:Number = mouseX - (bitmap.x + bitmap.width / 2);
//bitmap.rotation = Math.atan2(dy, dx) * 180 / Math.PI;
rotate(bitmap, Math.atan2(dy, dx), bitmap.width / 2, bitmap.height / 2, matrix);
}
private function rotate(dis:DisplayObject,rotation:int,px:int,py:int,srcMatrix:Matrix):void {
var tx:int = dis.x + px;
var ty:int = dis.y + py;
var m:Matrix = srcMatrix.clone();
m.translate(-tx, -ty);
m.rotate(rotation * 180 / Math.PI);
m.translate(tx, ty);
dis.transform.matrix = m;
}
}
}