AS3基础:图片绕中心点旋转(Matrix)



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package  
{
	import flash.display.Bitmap;
	import flash.display.DisplayObject;
	import flash.display.Loader;
	import flash.display.MovieClip;
	import flash.events.Event;
	import flash.events.MouseEvent;
	import flash.events.TimerEvent;
	import flash.geom.Matrix;
	import flash.media.Sound;
	import flash.net.NetStream;
	import flash.net.URLRequest;
	import flash.utils.Timer;
	
	/**
	 * ...
	 * @author hacker47
	 */
	public class Main extends MovieClip 
	{
		private var loader:Loader;
		private var url:String = "1.jpg";
		private var bitmap:Bitmap;
		private var matrix:Matrix;
		private var angle:Number = 0;
		private var speed:Number = .05;
		
		public function Main() 
		{
			if (stage) init();
			else
				addEventListener(Event.ADDED_TO_STAGE, init);
		}
		
		private function init(e:Event = null):void {
			loader = new Loader();
			loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
			loader.load(new URLRequest(url));

		}
		

		private function onComplete(e:Event):void {
			bitmap = e.target.content as Bitmap;

			bitmap.x = (stage.stageWidth - bitmap.width) / 2;
			bitmap.y = (stage.stageHeight - bitmap.height) / 2;
			addChild(bitmap);
			
			matrix = bitmap.transform.matrix;
			
			//将图片旋转30度
			//rotate(bitmap, 30, bitmap.width / 2, bitmap.height / 2, matrix);
			stage.addEventListener(MouseEvent.MOUSE_MOVE, running1);
			
		}
		
		
		private function running(e:Event = null):void {
			bitmap.x = (stage.stageWidth - bitmap.width) / 2;
			bitmap.y = (stage.stageHeight - bitmap.height) / 2;
			rotate(bitmap, angle, bitmap.width / 2, bitmap.height / 2, matrix);
			angle += speed;
			//trace(angle);
		}
		
		private function running1(e:MouseEvent):void {
			bitmap.x = (stage.stageWidth - bitmap.width) / 2;
			bitmap.y = (stage.stageHeight - bitmap.height) / 2;
			
			var dy:Number = mouseY - (bitmap.y + bitmap.height / 2);
			var dx:Number = mouseX - (bitmap.x + bitmap.width / 2);
			//bitmap.rotation = Math.atan2(dy, dx) * 180 / Math.PI;
			
			rotate(bitmap, Math.atan2(dy, dx), bitmap.width / 2, bitmap.height / 2, matrix);
		}
		
		private function rotate(dis:DisplayObject,rotation:int,px:int,py:int,srcMatrix:Matrix):void {
			var tx:int = dis.x + px;
			var ty:int = dis.y + py;
			
			var m:Matrix = srcMatrix.clone();
			m.translate(-tx, -ty);
			m.rotate(rotation * 180 / Math.PI);
			m.translate(tx, ty);
			dis.transform.matrix = m;
			
		}
		
	}

}

 

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