[CustomEditor(typeof(MoveForSurround))]
public class MoveForSurroundEditor : Editor
{
private bool effectDead = false;
private MoveForSurround go;
public override void OnInspectorGUI()
{
base.DrawDefaultInspector();
effectDead = GUILayout.Toggle(effectDead,"特效击中是否死亡");
if (effectDead)
{
go = (MoveForSurround)target ;
go.GetComponent<Collider>().isTrigger = false;
}
else
{
go = (MoveForSurround)target;
go.GetComponent<Collider>().isTrigger = true;
}
}
}
面板扩展
最新推荐文章于 2023-07-03 10:40:35 发布