CCControlExtension/CCControlSaturationBrightnessPicker


#ifndef __CCCONTROL_SATURATION_PICKER_H__

#define __CCCONTROL_SATURATION_PICKER_H__


#include "CCControl.h"

#include "CCInvocation.h"


NS_CC_EXT_BEGIN


/**

 * @addtogroup GUI

 * @{

 * @addtogroup control_extension

 * @{

 */


class CCControlSaturationBrightnessPicker : public CCControl

{

    /** Contains the receiver°Øs current saturation value. */

    CC_SYNTHESIZE_READONLY(float, m_saturation, Saturation);

    /** Contains the receiver°Øs current brightness value. */

    CC_SYNTHESIZE_READONLY(float, m_brightness, Brightness);


    //not sure if these need to be there actually. I suppose someone might want to access the sprite?

    CC_SYNTHESIZE_READONLY(CCSprite*, m_background, Background);

    CC_SYNTHESIZE_READONLY(CCSprite*, m_overlay, Overlay);

    CC_SYNTHESIZE_READONLY(CCSprite*, m_shadow, Shadow);

    CC_SYNTHESIZE_READONLY(CCSprite*, m_slider, Slider);

    CC_SYNTHESIZE_READONLY(CCPoint, m_startPos, StartPos);


protected:

    int         boxPos;

    int         boxSize;

    

public:

    CCControlSaturationBrightnessPicker();

    virtual ~CCControlSaturationBrightnessPicker();

    virtual bool initWithTargetAndPos(CCNode* target, CCPoint pos);


    static CCControlSaturationBrightnessPicker* create(CCNode* target, CCPoint pos);


    virtual void setEnabled(bool enabled);

    virtual void updateWithHSV(HSV hsv);

    virtual void updateDraggerWithHSV(HSV hsv);


protected:    

    void updateSliderPosition(CCPoint location);

    bool checkSliderPosition(CCPoint location);


    virtual bool ccTouchBegan(CCTouch* touch, CCEvent* pEvent);

    virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);

};


// end of GUI group

/// @}

/// @}


NS_CC_EXT_END


#endif

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