转发请保持地址:http://blog.csdn.net/stalendp/article/details/40690185
研究了一个彩色光圈效果,感觉挺不错的,分享给大家,效果如下:
代码如下:
Shader "shadertoy/TotalNoob" { //https://www.shadertoy.com/view/XdlSDs
Properties{
iMouse ("Mouse Pos", Vector) = (100,100,0,0)
iChannel0("iChannel0", 2D) = "white" {}
iChannelResolution0 ("iChannelResolution0", Vector) = (100,100,0,0)
}
CGINCLUDE
#include "UnityCG.cginc"
#pragma target 3.0
#pragma glsl
#define vec2 float2
#define vec3 float3
#define vec4 float4
#define mat2 float2x2
#define iGlobalTime _Time.y
// #define mod fmod // mod = sign*fmod
#define mix lerp
#define atan atan2
#define fract frac
#define texture2D tex2D
// 屏幕的尺寸
#define iResolution _ScreenParams