Unity是组件式开发,脚本继承自monobehaviour,然后挂在在gameobject上来驱动游戏,沿着这条思路,我们设计一个自己的behaviour来驱动lua脚本。
using UnityEngine;
using LuaInterface;
public class LuaMono : MonoBehaviour
{
public string ModualName;
public LuaTable Table { get; private set; }
private LuaFunction m_awakeFunc;
private LuaFunction m_startFunc;
private LuaFunction m_enableFunc;
private LuaFunction m_disableFunc;
private