void screenadaptorst()//屏幕适配
{
int kuandu = Screen.width;//获取屏幕宽度
#if UNITY_ANDROID
if (Application.platform == RuntimePlatform.Android)
{
}
#elif UNITY_IPHONE
if (Application.platform == RuntimePlatform.IPhonePlayer)
{
}
#endif
{
int kuandu = Screen.width;//获取屏幕宽度
#if UNITY_ANDROID
if (Application.platform == RuntimePlatform.Android)
{
}
#elif UNITY_IPHONE
if (Application.platform == RuntimePlatform.IPhonePlayer)
{
}
#endif
}
参考地址:http://blog.csdn.net/dingxiaowei2013/article/details/18454131