FindPokedRenderer函数的用法
为了找到事件发生在哪一个renderer中使用FindPokedRendere函数该函数就是用于获取renderWindow中当前的renderer,使用时能获取鼠标在当前窗口中的坐标值同时配合vtkCellPicker使用还能用于拾取actor
class vtkButtonCallback : public vtkCommand
{
public:
static vtkButtonCallback *New()
{
return new vtkButtonCallback;
}
virtual void Execute(vtkObject *caller, unsigned long, void*)
{
vtkRenderWindowInteractor *iren = reinterpret_cast<vtkRenderWindowInteractor*>(caller);
int x = iren->GetEventPosition()[0];
int y = iren->GetEventPosition()[1];
vtkRenderer *CurrentRenderer = iren->FindPokedRenderer(x, y);//获取交互场景
vtkCellPicker *Picker = vtkCellPicker::SafeDownCast(iren->GetPicker());
Picker->Pick(x, y, 0.0, CurrentRenderer);
vtkProp *prop = Picker->GetViewProp();//拾取vtkactor
if (prop != NULL)
{
vtkActor *InteractionProp = vtkActor::SafeDownCast(prop);
InteractionProp->GetProperty()->SetColor(1.0, 0.0, 0.0);
}
}
};