- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
CALayer *layer = [CALayer layer];
// 设置尺寸
layer.bounds = CGRectMake(0, 0, 100, 100);
// 颜色
layer.backgroundColor = [UIColor redColor].CGColor;
[self.view.layer addSublayer:layer];
_layer = layer;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
// 获取触摸点
UITouch *touch = [touches anyObject];
CGPoint pos = [touch locationInView:self.view];
// 开启事务
// [CATransaction begin];
// 取消隐世动画
// [CATransaction setDisableActions:YES];
// _layer.position = CGPointMake(100, 100);
// 设置边框
_layer.borderWidth = arc4random_uniform(5) + 1;
CGFloat r = arc4random_uniform(256) / 255.0;
CGFloat g = arc4random_uniform(256) / 255.0;
CGFloat b = arc4random_uniform(256) / 255.0;
_layer.borderColor = [UIColor colorWithRed:r green:g blue:b alpha:1].CGColor;
// 设置背景颜色
_layer.backgroundColor = [UIColor colorWithRed:r green:g blue:b alpha:1].CGColor;
// 设置圆角半径
_layer.cornerRadius = arc4random_uniform(50);
// 设置位置
_layer.position = pos;
// 提交事务
// [CATransaction commit];
}
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
CALayer *layer = [CALayer layer];
// 设置尺寸
layer.bounds = CGRectMake(0, 0, 100, 100);
// 颜色
layer.backgroundColor = [UIColor redColor].CGColor;
[self.view.layer addSublayer:layer];
_layer = layer;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
// 获取触摸点
UITouch *touch = [touches anyObject];
CGPoint pos = [touch locationInView:self.view];
// 开启事务
// [CATransaction begin];
// 取消隐世动画
// [CATransaction setDisableActions:YES];
// _layer.position = CGPointMake(100, 100);
// 设置边框
_layer.borderWidth = arc4random_uniform(5) + 1;
CGFloat r = arc4random_uniform(256) / 255.0;
CGFloat g = arc4random_uniform(256) / 255.0;
CGFloat b = arc4random_uniform(256) / 255.0;
_layer.borderColor = [UIColor colorWithRed:r green:g blue:b alpha:1].CGColor;
// 设置背景颜色
_layer.backgroundColor = [UIColor colorWithRed:r green:g blue:b alpha:1].CGColor;
// 设置圆角半径
_layer.cornerRadius = arc4random_uniform(50);
// 设置位置
_layer.position = pos;
// 提交事务
// [CATransaction commit];
}