//放置一个Object在屏幕的右下角:
transform.ScreenPlacement(ScreenPosition.LowerRight);
//放置一个Object到屏幕的右下角,且距离屏幕右侧60像素,距离底部20像素:
transform.ScreenPlacement(ScreenPosition.LowerRight, new Vector2(60,20));
原文来自:http://pixelplacement.com/2011/05/13/simplifying-screen-positioning-in-unity/