Switches the screen resolution.
切换屏幕分辨率。
A width by height resolution will be used. If no matching resolution is supported, the closest one will be used.
应用有宽高的分辨率,如果没有匹配的分辨率被支持,将使用最接近的分辨率。
If preferredRefreshRate is 0 (default) Unity will switch to the highest refresh rate supported by the monitor.
If preferredRefreshRate is not 0 Unity will use it if the monitor supports it, otherwise will choose the highest supported one.
如果preferredRefreshRate为0(默认),Unity将切换到显示器支持的最高刷新率。如果preferredRefreshRate不是0,如果显示器支持,Unity将使用它,否则将选择支持的最高的一个。
In the web player you may only switch resolutions after the user has clicked on the content. The recommended way of doing it is to switch resolutions only when the user clicks on a designated button.
在网络播放器,你只可以在用户点击内容之后切换分辨率。推荐的方法是只在用户点击一个指定的按钮时切换分辨率。
On Android fullscreen controls the SYSTEM_UI