一、栈操作
#include<iostream>
#include<cassert>
#include"StackOfIntegers.h"
//任务2:创建Stack对象,展示入栈出栈操作
int main()
{
StackOfIntegers s1{};
for (int i = 0; i < 5; i++) //底 1 2 3 4 5 顶
{
s1.push(i + 1);
}
std::cout << "Stack size=" << s1.getSize() << std::endl;
std::cout << "Top element is: " << s1.peek() << std::endl;
const int size = s1.getSize();
for (int i = 0; i < size; i++)
{
std::cout << s1.pop() << " ";
}
std::cout << std::endl;
std::cout << "Stack now is empty:"<<s1.empty()<<std::endl;
std::cin.get();
return 0;
}
#pragma once
class StackOfIntegers
{
private:
int elements[100];
int size{ 0 };
public:
bool empty();
int peek();
int push(int value);
int pop();
int getSize();
StackOfIntegers();
};
#include"StackOfIntegers.h"
StackOfIntegers::StackOfIntegers()
{
size = 0;
for (int& i : elements)
{
i = 0;
}
}
bool StackOfIntegers::empty()
{
return (size == 0 ? true : false);
}
int StackOfIntegers::getSize()
{
return size;
}
int StackOfIntegers::peek()
{
return elements[size - 1];
}
int StackOfIntegers::pop()
{
int temp = elements[size - 1];
elements[size - 1] = 0;
size--;
return temp;
}
int StackOfIntegers::push(int value)
{
elements[size] = value;
size++;
return value;
}
结果如上图所示。
二、简单的继承
#include<iostream>
#include<string>
#include"Shape.h"
#include"Circle.h"
#include"Rectangle.h"
//创建Shape/Circle/Rectangle对象
//用子类类对象调用基类函数toString()
int main()
{
Shape s1{ Color::blue,false };
Circle c1{ 3.9, Color::green,true };
Rectangle r1{ 4.0,1.0, Color::white,true };
std::cout << s1.toString() << std::endl;
std::cout << c1.toString() << std::endl;
std::cout << r1.toString() << std::endl;
std::cout << "c1 area: " << c1.getArea() << std::endl;
std::cout << "r1 area: " << c1.getArea() << std::endl;
std::cin.get();
}
#include"circle.h"
Circle::Circle()
{
radius = 1.0;
}
Circle::Circle(double radius_, Color color_, bool filled_) :Shape{ color_, filled_ }
{
radius = radius_;
}
double Circle::getArea()
{
return (3.14 * radius * radius);
}
double Circle::getRadius() const
{
return radius;
}
Circle& Circle::setRadius(double radius)
{
this->radius = radius;
return (*this);
}
#include"rectangle.h"
Rectangle::Rectangle(double w, double h, Color c, bool f) :width{ w }, height{ h }, Shape{c,f}{}
double Rectangle::getWidth() const
{
return width;
}
void Rectangle::setWidth(double width)
{
this->width = width;
}
double Rectangle::getHeight() const
{
return height;
}
void Rectangle::setHeight(double height)
{
this->height = height;
}
double Rectangle::getarea()
{
return width * height;
}
#pragma once
#include"Shape.h"
class Circle:public Shape
{
private:
double radius;
public:
Circle();
Circle(double radius_, Color color_, bool filled_);
double getArea();
public:
double getRadius() const;
Circle& setRadius(double radius);
};
#pragma once
#include"Shape.h"
//创建Rectangle类,从Shape继承
class Rectangle : public Shape
{
private:
double width{ 1.0 };
double height{ 1.0 };
public:
Rectangle() = default;
Rectangle(double w, double h,Color c,bool f);
double getWidth() const;
void setWidth(double width);
double getHeight() const;
void setHeight(double height);
double getarea();
};
#pragma once
#include<iostream>
#include<string>
#include<array>
using std::string;
using namespace std::string_literals;
enum class Color
{
white,black,red,green,blue,yellow,
};
class Shape
{
private:
Color color{ Color::black };
bool filled{ false };
public:
Shape() = default;
Shape(Color color_, bool filled_)
{
color = color_;
filled = filled_;
}
Color getColor() { return color; }
void setColor(Color color_) { color = color_; }
bool isFilled() { return filled; }
void setFilled(bool filled_) { filled = filled_; }
string toString()
{
std::array<string, 6> c{ "white"s,"black"s, "red"s, "green"s, "blue"s, "yellow"s, };
return "Shape : " + c[static_cast<int>(color)] + " " + (filled ? "filled"s : "not filled"s);
}
};
结果如上图所示。