简单3D角色移动控制

[RequireComponent(typeof(Rigidbody))]    
    public class PlayerMovement: MonoBehaviour
    {
        public float moveSpeed = 6;
        public Rigidbody mRigi;
        int floorMask;
        float camRayLength = 100f;
        Vector3 movement;
        private void Awake()
        {
            mRigi = GetComponent<Rigidbody>();
            floorMask = LayerMask.GetMask("Floor");
        }

        private void FixedUpdate()
        {
            float h = Input.GetAxisRaw("Horizontal");
            float v = Input.GetAxisRaw("Vertical");
            Move(h, v);
            Turning();
        }
        void Move(float h, float v)
        {           
            movement.Set(h, 0f, v);
            movement = movement.normalized * moveSpeed * Time.deltaTime;
            mRigi.MovePosition(transform.position + movement);
        }
        void Turning()
        {
            Ray camRay = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit floorHit;

            if (Physics.Raycast(camRay, out floorHit, camRayLength, floorMask))
            {                
                Vector3 playerToMouse = floorHit.point - transform.position;
                playerToMouse.y = 0f;
                Quaternion newRotatation = Quaternion.LookRotation(playerToMouse);
                mRigi.MoveRotation(newRotatation);
            }
        }
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