ngui NGUI panel使用soft clip时,屏幕缩放问题

using UnityEngine;
using System.Collections;


public class SubPanelPosition : MonoBehaviour {
public ScreenDirection screenDirection;
//horizontal表示水平滑动;vertical表示垂直滑动。
public enum ScreenDirection 
{
horizontal,
vertical
}
public float size;
private Transform parent;
private Transform child;
private float ScaleSize;
private float rateX;
private float rateY;
UIPanel PanelScript;
void Start()
{
Invoke("SetPanel",0.5f);
}
void SetPanel()
{
parent = transform.parent;
child = transform.GetChild(0);
PanelScript = transform.GetComponent<UIPanel>();

transform.parent = null;
child.parent = null;


if(screenDirection == ScreenDirection.vertical)
{
   rateX =  Screen.width/size;
rateY = 1;
ScaleSize = transform.localScale.y;
}
else if(screenDirection == ScreenDirection.horizontal)
{
rateX = 1;
            rateY = Screen.height/size;
ScaleSize = transform.localScale.x;
}

transform.localScale = new Vector4(ScaleSize,ScaleSize,ScaleSize,ScaleSize);
transform.parent = parent;
child.parent = transform;
PanelScript.clipRange = new Vector4(PanelScript.clipRange.x,PanelScript.clipRange.y,PanelScript.clipRange.z * rateX,PanelScript.clipRange.w * rateY); 
}

}
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