IEnumerator heartbeat_function()
{
heartbeatsound.play();
delay = vector3.distance(player_position, slender_man_position);
//delay = delay / 2 to make it happen twice as much
//delay = delay * 2 to make it happen half as much figure out a the right multiplier or divider to get the result you want.
if(delay > MAX_SAFE_DELAY) {
delay = MAX_SAFE_DELAY
}
yield WaitForSeconds(delay);
}
敌人靠近时,模拟玩家的心跳