float MoveSpeed = 30f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetKey(KeyCode.W))
{
transform.Translate(Vector3.up * Time.deltaTime * MoveSpeed);
}
if (Input.GetKey(KeyCode.S))
{
transform.Translate(Vector3.down * Time.deltaTime * MoveSpeed);
}
if (Input.GetKey(KeyCode.A))
{
transform.Translate(Vector3.left * Time.deltaTime * MoveSpeed);
}
if (Input.GetKey(KeyCode.D))
{
transform.Translate(Vector3.right * Time.deltaTime * MoveSpeed);
}
// transform.Translate(Vector3.left* Time.deltaTime);
if (Input.GetKey(KeyCode.I))
{
transform.Rotate(Vector3.up * Time.deltaTime * MoveSpeed);
}
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetKey(KeyCode.W))
{
transform.Translate(Vector3.up * Time.deltaTime * MoveSpeed);
}
if (Input.GetKey(KeyCode.S))
{
transform.Translate(Vector3.down * Time.deltaTime * MoveSpeed);
}
if (Input.GetKey(KeyCode.A))
{
transform.Translate(Vector3.left * Time.deltaTime * MoveSpeed);
}
if (Input.GetKey(KeyCode.D))
{
transform.Translate(Vector3.right * Time.deltaTime * MoveSpeed);
}
// transform.Translate(Vector3.left* Time.deltaTime);
if (Input.GetKey(KeyCode.I))
{
transform.Rotate(Vector3.up * Time.deltaTime * MoveSpeed);
}
}