using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Open : MonoBehaviour
{
private Animator anim;
// Start is called before the first frame update
void Start()
{
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.O))
{
anim.SetTrigger("Open");
}
if (Input.GetKeyDown(KeyCode.C))
{
anim.SetTrigger("Closed");
}
}
}
Unity键盘控制播放录制动画
最新推荐文章于 2024-06-08 19:10:55 发布