foreach (Transform child in P_Obj.GetComponentsInChildren<Transform>())
{
print(child.gameObject.name);
GameObject Lodobj = child.gameObject;
if (Lodobj.GetComponent<LODGroup>()!=null)
{
//去除culled的比例
LODGroup lodGroup = Lodobj.GetComponent<LODGroup>();
LOD[] lods = lodGroup.GetLODs();
lods[lods.Length - 1].screenRelativeTransitionHeight = 0f;
lodGroup.SetLODs(lods);
lodGroup.RecalculateBounds();
}
}