LOD自动修改工具

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

public class ChangeLOD : Editor
{
    [MenuItem("Assets/ChangeLODSetting")]
    public static void OnChangeLODSetting()
    {
        GameObject[] gameObjects = Selection.gameObjects;
        for(int i = 0; i < gameObjects.Length; i++)
        {
            LODGroup lodgroup= gameObjects[i].GetComponent<LODGroup>();
            if (lodgroup != null)
            {
                LOD[] lODs = lodgroup.GetLODs();
                LOD lod = lODs[lODs.Length - 1];
                lod.screenRelativeTransitionHeight = 0.01f;
                lODs[lODs.Length - 1] = lod;
                lodgroup.SetLODs(lODs);
                lodgroup.RecalculateBounds();
                string assetPath = AssetDatabase.GetAssetPath(gameObjects[i]);
                Debug.Log(assetPath);
                PrefabUtility.SavePrefabAsset(gameObjects[i]);
            }
        }
    }
}

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