JSON的读取与写入

using UnityEngine;
using System.Collections;

public class FileS : MonoBehaviour {

     // Use this for initialization
     void Start () {
          string url="file://"+Application.persistentDataPath+"/Cell.json";   
      //(移动端:)persistentDataPath   (PC端:)Application.dataPath(移动端用了只读不可写)
          StartCoroutine("LoadData",url);
     }
    
     // Update is called once per frame
     void Update () {

     }
     IEnumerator LoadData(string url)
     {
          WWW www=new WWW(url);
          yield return www;
          if(www.error == null)
          {
               print(www.text);
          }
     }
}


//写JSON数据

using UnityEngine;
using System.Collections;
using LitJson;//引入JSON包
using System.IO;
public class JSONScript : MonoBehaviour {

     // Use this for initialization
     void Start () {
          Person person=new Person();
          person.name="水杯";
          person .age=20;
          person.sex=true;
          person.car=new Car[3];

          Car car1=new Car();
          car1.brand="二手奥拓";
          car1.price=2000;
          car1.number="辽B88888";
          person.car[0]=car1;

          Car car2=new Car();
          car2.brand="二手捷达";
          car2.price=2000;
          car2.number="辽B66666";
          person.car[1]=car2;

          Car car3=new Car();
          car3.brand="二手夏利";
          car3.price=2000;
          car3.number="辽B55555";
          person.car[2]=car3;

          string json=JsonMapper.ToJson(person);

          print(json);

          //写文件   
          StreamWriter writer=new StreamWriter(Application.dataPath+"/json1.txt",true);
          writer.Write(json);
          //关闭文件
          writer.Close();
//          string j=@"{""name"":""随便"",""age"":20,""sex"":true,""car"":[{""brand"":""二手奥拓"",""price"":2333.0,""number"":""辽B23333""},{""brand"":""二手捷达"",""price"":3838.0,""number"":""辽B44444""},{""brand"":""二手普桑"",""price"":419.0,""number"":""辽B01010""}]}";
//
//
          Person person=JsonMapper.ToObject<Person>(j);
          print(person.car[0].brand);
//
//          JsonData person=JsonMapper.ToObject(j);
//          print(person["car"][0]["brand"]);
     }
    






{"Country":"China","Province":[{"Name":"LiaoNingSheng","City":"DaLianShi"},{"Name":"JiLinSheng","City":"ChangChun"}]}

using UnityEngine;
using System.Collections;
using System.Text;
using LitJson;
using System.IO;
public class Json : MonoBehaviour {

     // Use this for initialization
     void Start () {
          ReadJson();
     }
    
     // Update is called once per frame
     void Update () {
    
     }
     public void WriteJson()
     {
          StringBuilder strb=new StringBuilder();
          JsonWriter jswriter=new JsonWriter(strb);
          //开始写
          jswriter.WriteObjectStart();
          jswriter.WritePropertyName("Country");
          jswriter.Write("China");
          jswriter.WritePropertyName("Province");
          //开始省份数组
          jswriter.WriteArrayStart();

          //数组的第一个元素的第一个元素
          jswriter.WriteObjectStart();
          jswriter.WritePropertyName("Name");
          jswriter.Write("LiaoNingSheng");

          jswriter.WritePropertyName("City");
          jswriter.Write("DaLianShi");
          jswriter.WriteObjectEnd();

     //数组第二个元素的第一个元素
          jswriter.WriteObjectStart();
          jswriter.WritePropertyName("Name");
          jswriter.Write("JiLinSheng");

          jswriter.WritePropertyName("City");
          jswriter.Write("ChangChun");
          jswriter.WriteObjectEnd();



          //结束省份数组
          jswriter.WriteArrayEnd();

          jswriter.WriteObjectEnd();
          string path=Application.dataPath+"/lc.json";
          //初始化一个文件
          StreamWriter sw;
          sw=File.CreateText(path);
          //写入
          sw.WriteLine(strb);
          //关闭
          sw.Close();

     }
     void ReadJson()
     {
          string path=Application.dataPath+"/lc.json";
          StreamReader sr=new StreamReader(path);
          string str=sr.ReadToEnd();

          JsonData jd=JsonMapper.ToObject(str);
          JsonData country=jd["name"];
          Debug.Log(country.ToString());

          JsonData province = jd["province"];
          for (int i = 0; i < province.Count; i++) {
               Debug.Log(province[i]["name"].ToString());
               for (int j = 0; j < province[i]["cities"]["city"].Count; j++)
               {
                    Debug.Log(province[i]["cities"]["city"][j].ToString());
               }
          }
     }
}
 
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