比如资源是 480 320 但屏幕为 400 200 进行自适配操作
mian.cpp
eglView->setFrameSize(400,200);//480, 320 ------400,200真实屏幕的大小
自适配操作:
AppDelegate.cpp
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
//注意 添加下面 一行
CCEGLView::sharedOpenGLView()->setDesignResolutionSize(480,320,kResolutionExactFit);
//.....
}
mian.cpp
eglView->setFrameSize(400,200);//480, 320 ------400,200真实屏幕的大小
自适配操作:
AppDelegate.cpp
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
//注意 添加下面 一行
CCEGLView::sharedOpenGLView()->setDesignResolutionSize(480,320,kResolutionExactFit);
//.....
}