anim.MatchTarget(matchTarget,Quaternion.identity,AvatarTarget.LeftHand,new MatchTargetWeightMask(Vector3.one, 0), 0.32f, 0.4f);
//左手在墙顶面撑住,需要有个差值运算(手扶之前执行),动画帧在0.32(开始匹配运算)-0.4(结束匹配运算),动画帧在0.41开始播放。
anim.MatchTarget(matchTarget,Quaternion.identity,AvatarTarget.LeftHand,new MatchTargetWeightMask(Vector3.one, 0), 0.32f, 0.4f);
//左手在墙顶面撑住,需要有个差值运算(手扶之前执行),动画帧在0.32(开始匹配运算)-0.4(结束匹配运算),动画帧在0.41开始播放。