本文固定连接:http://blog.csdn.net/u013108312/article/details/52892210
1.新建场景
2.创建一个目标点
3.添加角色,添加Character Controller,AILocomotion.cs和SteeringForSeek.cs
using UnityEngine;
using System.Collections;
public abstract class Steering : MonoBehaviour {
public float weight = 1;
public virtual Ve