using UnityEngine;
using System.Collections;
public class SteeringForPursuit : Steering {
public GameObject target;
private Vector3 desiredVelocity;
private Vehicle m_vehicle;
private float maxSpeed;
void Start () {
m_vehicle = GetComponent<Vehicle>();
maxSpeed = m_vehicle.maxSpeed;
}
public override Vector3 Force()
{
Ve
04 Unity3D人工智能AI-追逐
最新推荐文章于 2023-03-21 11:49:29 发布
本文深入探讨Unity3D中实现人工智能角色追逐目标的方法,通过实例解析AI追逐算法的原理和步骤,帮助开发者提升游戏中的AI行为表现。
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