摄像机切换镜头
在游戏中经常会切换摄像机来观察某一个游戏对象,可以说,在3D游戏开发中,摄像头的切换是不可或缺的。这次我们学习总结下摄像机怎么切换镜头。
代码:
private var Camera0: GameObject;
private var Camera1: GameObject;
private var Camera2: GameObject;
private var Camera: GameObject;
function Start()
{
//获取摄像机对象
Camera = GameObject.Find("Camera");
Camera0 = GameObject.Find("Camera0");
Camera1 = GameObject.Find("Camera1");
Camera2 = GameObject.Find("Camera2");
}
function OnGUI ()
{
if(GUILayout.Button("投射侧面",GUILayout.Height(50)))
{
//关闭Camera1与Camera2
Camera.active = false;
Camera1.active = false;
Camera2.active = false;
//打开Camera0
Camera0.active = true;
}
if(GUILayout.Button("投射正面",GUILayout.Height(50)))
{
//关闭Camera0与Camera2
Camera.active = false;
Camera0.active = false;
Camera2.active = false;