-
PackageManager安装EditorCoroutineUtility插件
-
namespace Unity.EditorCoroutines.Editor { public static class EditorCoroutineUtility { public static EditorCoroutine StartCoroutine(IEnumerator routine, object owner) // 推荐使用这个,不需要onwer public static EditorCoroutine StartCoroutineOwnerless(IEnumerator routine) } } namespace Unity.EditorCoroutines.Editor { public static class EditorWindowCoroutineExtension { public static EditorCoroutine StartCoroutine(this EditorWindow window, IEnumerator routine) } }
编辑器模式下执行协程
最新推荐文章于 2023-07-26 16:06:42 发布