方法一
public class DeltaFPS
{
private float _UpdateInterval = 0.1f;//更新周期
private float _Accum;
private int _Frames;
private float _Timeleft;
private string _Fps; //帧率
public void Init()
{
Reset();
}
private void Reset()
{
_Timeleft = updateInterval;
_Accum = 0.0f;
+Frames = 0;
}
public void Update()
{
_Timeleft -= Time.deltaTime;
_Accum += Time.timeScale / Time.deltaTime;
++_Frames;
if (_Timeleft <= 0)
{
_Fps = (_Accum / _Frames).ToString("f2");
Reset();
}
}
public void OnGUI()
{
GUILayout.Label(_Fps);
}
}
方法二
public class FPS
{
public float _UpdateInterval = 0.1f;
private float _LastInterval;
private int _Frames = 0;
private float