Scale9Sprite 这个精灵放大比例后没有变形,放大的是内部区域,
Sprite* spri = Sprite::create("levelBG.png");
spri->setPosition(Point(100, 300));
addChild(spri);
Sprite* spri1 = Sprite::create("levelBG.png");
spri1->setPosition(Point(240, 300));
spri1->setScale(4);
addChild(spri1);
Scale9Sprite* sprite = Scale9Sprite::create("levelBG.png");
sprite->setPosition(Point(100, 200));
addChild(sprite);
Scale9Sprite* sprite1 = Scale9Sprite::create("levelBG.png");
sprite1->setPosition(Point(240, 200));
sprite1->setPreferredSize(Size(100, 100));
addChild(sprite1);
Sprite* spri = Sprite::create("levelBG.png");
spri->setPosition(Point(100, 300));
addChild(spri);
Sprite* spri1 = Sprite::create("levelBG.png");
spri1->setPosition(Point(240, 300));
spri1->setScale(4);
addChild(spri1);
Scale9Sprite* sprite = Scale9Sprite::create("levelBG.png");
sprite->setPosition(Point(100, 200));
addChild(sprite);
Scale9Sprite* sprite1 = Scale9Sprite::create("levelBG.png");
sprite1->setPosition(Point(240, 200));
sprite1->setPreferredSize(Size(100, 100));
addChild(sprite1);