代码如下:
//set background scene
bgmap = Sprite::create(PASTE.PNG);
bgmap->setPosition(VisibleRect::center());//这句自己根据需要修改
Size mywinsize=Director::getInstance()->getWinSize();
float winw = mywinsize.width; //获取屏幕宽度
float winh = mywinsize.height;//获取屏幕高度
float spx = bgmap->getTextureRect().getMaxX();
float spy = bgmap->getTextureRect().getMaxY();
bgmap->setScaleX(winw/spx); //设置精灵宽度缩放比例
bgmap->setScaleY(winh/spy);
this->addChild(bgmap);