void Update()
{
if (Input.GetMouseButton(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitInfo;
if(Physics.Raycast(ray,out hitInfo))
{
GameObject gameObj = hitInfo.collider.gameObject;
txt.text = gameObj.name;
}
}
}
Unity3D 射线法获取被点击对象的名称
最新推荐文章于 2023-05-04 08:17:36 发布