unity 跟随目标_Hoa:使用Unity创作吉卜力艺术风格的冒险游戏

《Hoa》是一款由新加坡团队利用Unity开发的吉卜力风格冒险游戏,由非专业游戏开发者在业余时间创作。文章详细介绍了团队如何从故事构思、艺术风格的选择到利用Unity的2D工具和资源,实现精美的手绘效果和动画。游戏的美术风格受到吉卜力工作室的影响,角色和场景设计注重细节和情感表达。团队通过Unity的2D工具、Asset Store资源和动画系统,克服了技术和美术上的挑战,创造出令人沉浸的游戏体验。
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本文将由《Hoa》的开发团队介绍如何利用吉卜力风格的美术,并混合多种元素,使用Unity开发出一款出色的冒险游戏。

《Hoa》的创作团队由新加坡南洋理工大学和国立大学的大学毕业生组成,共有2名美术和2名程序。由于所有团队成员都有自己的全职工作,因此这个项目都是在业余时间兼职制作。

《Hoa》的创作团队从未有过多的游戏开发经验,项目创作花费了几个月的时间,大量的时间花费在构思与美术风格的确认,而对于小型团队,实现一个理想中精美的游戏,Unity起到了至关重要的作用。

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《Hoa》的灵感创意

当开始创作《Hoa》项目时,我们唯一的想法是尝试制作一款拥有出色画面效果的横版游戏。我们非常希望制作出类似《Trine》、《地狱边境》、《Rayman》这样拥有精美画面和美丽视觉风格的游戏。

首先我们需要为游戏准备一个故事。经过数次头脑风暴后,我们选择的创意是游戏主角的回家之路。

游戏的场景简单而优美,使我们可以让角色穿越不同的环境,展现出精美的横向滚动画面,同时游戏也有创作背景故事的大量潜力。

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艺术风格

首次构思《Hoa》的故事之前,我们不知道游戏会是什么样子,唯一知道的是,我们希望游戏画面非常优美,使玩家进行游戏的目的只是为了身临其境全身心享受游戏。

通过利用主角背景故事和预期行为作为灵感,我们最终得到了目前的设计,下图是主角的样品概念图。

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然后我们尝试把

Requires Unity 5.6.0 or higher. RealToon v5.1.2 An AAA Anime/Toon Shader to make your characters & objects to look as close to real Anime/Cartoon. Toon/Cel shading shader. (For Games, Film/Animations & Illustrations/Arts) - It is Fully Multi-Lighting. Features: - Smooth Object Normal: *Smooth object normal for better or clean shading. - Self Shadow: *(Adjust Size/Threshold and Hardness without using any texture) - Normal Map: *(For more details) - FReflection: *(Use images/textures as reflection.) *(Can also adjust the size and position) *(This is not a matcap style reflection or cubemap.) - Outline: *(Can change the Color and Width) *(With noise/distort outline for sketch style outline and dynamic) *(You can choose to use outline or without outline "for less drawcalls"). - Gloss (Texture) (Custom Gloss): *(Use images/textures as gloss) *(Can choose to follow light position & object rotation.) - ShadowT (Texture): *(Gradient or Flat base shadow/shade.) - RealToon Refraction: *Anime/cartoon style glass, ice, liquid, etc. - Reduce Shadow: *Reduce real-time shadow of an object - material without affecting other parts of an object. - Fade Transparency with outline and transparent affects shadow. - Vertex color support for Outline, Self Shadow & Smooth Object Normal features. - Includes RealToon (Lite Version) shaders for mobile or lite type games. - Includes RealToon (Tessellation Version) shaders. - Includes RealToon (LWRP Version) (Unity 2018 with LWRP V4.0.0 to latest) - Includes effects like sobel outline. - More... Other Features - Use Directional Light and Point & Spot light or multiple lights at the same time without problem and maintaining that anime/cartoon style shadow color & brightness. - Fully color shadow and maintain light falloff. - Fog affect Outline. - Receive GI with Flat/Smooth shade & Skylight/Environment Light. - Do baked/real-time reflection. - Can use patterned textures for manga/comics like shadow. - Use it with or without shadow. - Computer (PC,Mac & Linux), Mobile & Video Game Console (Nintendo Switch) in one shader. - You can also use this in creating Anime/Cartoon film & Illustrations/Arts in unity3d. - You can also use this in making VTuber works with or without real-time shadows. - Can now be used in 2D type games. - Includes a simple tool/script Frame By Frame Rendering for animation & illustration/art use. *Renders frames to Image Sequence or PNG Sequence file. - Includes a simple custom shadow resolution script for higher quality shadow. (For Film/Animation & Illustration/Art use) - This can also be use in VRChat/VRC. - More features to come so be sure to check my social network/media.
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