using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test2 : MonoBehaviour {
public GameObject platform;
// Use this for initialization
void Start () {
changeSpriteByAnotherSprite ();
}
void changeSpriteByImage(){
Texture2D Tex = Resources.Load ("enter") as Texture2D;
SpriteRenderer spr = platform.GetComponent<SpriteRenderer> ();
Sprite spriteA = Sprite.Create (Tex, spr.sprite.textureRect, new Vector2 (0.5f, 0.5f));
platform.GetComponent<SpriteRenderer> ().sprite = spriteA;
}
void changeSpriteByAnotherSprite(){
Sprite spriteB = Resources.Load<Sprite> ("test");
platform.GetComponent<SpriteRenderer> ().sprite = spriteB;
}
}
注意:必须将Sprite资源和Image放在Resources文件夹下面。
用changeSpriteByAnotherSprite()更方便,在编辑器中设置刚方便,注意Pixels Per Unit的设置。