用的是这个smoothdamp 代码很简单,下面我们来看看代码
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// 相机从一个点到另一个点的平滑过渡,平滑缓冲 /// </summary> public class LiaGeQiu : MonoBehaviour { public GameObject cameraon;//初始摄像机的位置 public GameObject camerto;//另一个点的位置 private float speed = 1f;//缓冲的时间 时间越大缓冲速度越慢 private Vector3 velocity;//如果是3D场景就用Vector3,2D用Vector2 // Use this for initialization void Start () { } // Update is called once per frame void Update () { cameraon.transform.position = new Vector3(Mathf.SmoothDamp(cameraon.transform.position.x, camerto.transform.position.x, ref velocity.x, speed), Mathf.SmoothDamp(cameraon.transform.position.y, camerto.transform.position.y, ref velocity.y, speed),Mathf.SmoothDamp (cameraon.transform.position.z,camerto.transform.position.z ,ref velocity.z , speed)); } }
代码就这么多,感谢您的阅读!