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//NextWeapon.js ---------------------------------------------------------- By Henry Xie
//宣告 : 使用介面模版、武器順序、目前及下一個武器(取得名稱用)、3把武器、二個前段介面文字
var
MySkin : GUISkin;
var
WeaponSort : int = 0;
private
var CurrentWeapon : GameObject;
private
var NextWeapon : GameObject;
var
Weapon0 : GameObject;
var
Weapon1 : GameObject;
var
Weapon2 : GameObject;
var
FrontText1 = "切換武器為 : " ;
var
FrontText2 = "目前武器名稱/順序 : " ;
//介面功能 : 如果按下切換武器按鈕時,武器順序加1 --------------------------------------
//介面文字 : 目前武器名稱/順序 + / + 目前武器名稱
function
OnGUI()
{
GUI.skin = MySkin;
if
(GUI.Button(Rect(20, 200, 150, 30), FrontText1 + NextWeapon.name))
{
WeaponSort ++;
}
GUI.Label(Rect(200, 5, 300, 30), FrontText2 + CurrentWeapon.name +
"/"
+ WeaponSort);
}
//功能 : 每個 frame 都執行一次 --------------------------------------------------------
//如果武器順序為0,則目前武器為武器0;下一把武器為武器1;開啟武器0;關閉武器1及2,以此類推
//如果武器順序大於等於3,則歸0 (形成循環)
function
Update()
{
if
(WeaponSort == 0)
{
CurrentWeapon = Weapon0;
NextWeapon = Weapon1;
Weapon0.active =
true
;
Weapon1.active =
false
;
Weapon2.active =
false
;
}
if
(WeaponSort == 1)
{
CurrentWeapon = Weapon1;
NextWeapon = Weapon2;
Weapon0.active =
false
;
Weapon1.active =
true
;
Weapon2.active =
false
;
}
if
(WeaponSort == 2)
{
CurrentWeapon = Weapon2;
NextWeapon = Weapon0;
Weapon0.active =
false
;
Weapon1.active =
false
;
Weapon2.active =
true
;
}
if
(WeaponSort >= 3)
{
WeaponSort = 0;
}
}
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unity3d中切换武器
最新推荐文章于 2024-04-29 15:48:46 发布