/// <summary>
/// 初始时间
/// </summary>
private int originTime = 600;
private void Start()
{
StartCoroutine(StartCountDown());
}
/// <summary>
/// 开始倒计时
/// </summary>
/// <returns></returns>
IEnumerator StartCountDown()
{
while(originTime>0)
{
yield return new WaitForSeconds(1);
originTime--;
Debug.Log(string.Format("倒计时:{0}:{1}", originTime / 60, originTime % 60));
}
}
Unity实现简单倒计时功能
最新推荐文章于 2022-09-05 10:05:04 发布