using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GetDeviceInfo : MonoBehaviour
{
void OnGUI()
{
GUILayout.Space (10);
GUILayout.Label ("设备的详细信息");
GUILayout.Space (8);
GUILayout.Label ("设备模型:" + SystemInfo.deviceModel);
GUILayout.Space (8);
GUILayout.Label ("设备名称:" + SystemInfo.deviceName);
GUILayout.Space (8);
GUILayout.Label ("设备类型:" + SystemInfo.deviceType.ToString());
GUILayout.Space (8); GUILayout.Label ("设备唯一标识符:" + SystemInfo.deviceUniqueIdentifier);
GUILayout.Space (8); GUILayout.Label ("是否支持纹理复制:" + SystemInfo.copyTextureSupport.ToString());
GUILayout.Label ("显卡ID:" + SystemInfo.graphicsDeviceID.ToString());
GUILayout.Label ("显卡名称:" + SystemInfo.graphicsDeviceName);
GUILayout.Label ("显卡类型:" + SystemInfo.graphicsDeviceType.ToString());
GUILayout.Label ("显卡供应商:" + SystemInfo.graphicsDeviceVendor);
GUILayout.Label ("显卡供应商ID:" + SystemInfo.graphicsDeviceVendorID.ToString());
GUILayout.Label ("显卡版本号:" + SystemInfo.graphicsDeviceVersion);
GUILayout.Label ("显存大小(单位:MB):" + SystemInfo.graphicsMemorySize);
GUILayout.Label ("显卡是否支持多线程渲染:" + SystemInfo.graphicsMultiThreaded.ToString());
GUILayout.Label ("支持的渲染目标数量:" + SystemInfo.supportedRenderTargetCount.ToString());
GUILayout.Label ("系统内存大小(单位:MB):" + SystemInfo.systemMemorySize.ToString());
GUILayout.Label ("操作系统:" + SystemInfo.operatingSystem); }