unity 获取设备信息

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using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class GetDeviceInfo : MonoBehaviour

{

void OnGUI()

{

GUILayout.Space (10);

GUILayout.Label ("设备的详细信息");

GUILayout.Space (8);

GUILayout.Label ("设备模型:" + SystemInfo.deviceModel);

GUILayout.Space (8);

GUILayout.Label ("设备名称:" + SystemInfo.deviceName);

GUILayout.Space (8);

GUILayout.Label ("设备类型:" + SystemInfo.deviceType.ToString());

GUILayout.Space (8); GUILayout.Label ("设备唯一标识符:" + SystemInfo.deviceUniqueIdentifier);

GUILayout.Space (8); GUILayout.Label ("是否支持纹理复制:" + SystemInfo.copyTextureSupport.ToString());

GUILayout.Label ("显卡ID:" + SystemInfo.graphicsDeviceID.ToString());

GUILayout.Label ("显卡名称:" + SystemInfo.graphicsDeviceName);

GUILayout.Label ("显卡类型:" + SystemInfo.graphicsDeviceType.ToString());

GUILayout.Label ("显卡供应商:" + SystemInfo.graphicsDeviceVendor);

GUILayout.Label ("显卡供应商ID:" + SystemInfo.graphicsDeviceVendorID.ToString());

GUILayout.Label ("显卡版本号:" + SystemInfo.graphicsDeviceVersion);

GUILayout.Label ("显存大小(单位:MB):" + SystemInfo.graphicsMemorySize);

GUILayout.Label ("显卡是否支持多线程渲染:" + SystemInfo.graphicsMultiThreaded.ToString());

GUILayout.Label ("支持的渲染目标数量:" + SystemInfo.supportedRenderTargetCount.ToString());

GUILayout.Label ("系统内存大小(单位:MB):" + SystemInfo.systemMemorySize.ToString());

GUILayout.Label ("操作系统:" + SystemInfo.operatingSystem); }

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